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GodotLens
Godot's own view of your GDScript project: code, scenes, and the running game
Topics: Developer Tools
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Review any command before running it. Package names and URLs come from the server's own registry entry.
Package (npm 1.2.0)
npx -y [email protected]
Or add to your MCP client config:
{
"mcpServers": {
"godotlens-mcp": {
"command": "npx",
"args": [
"-y",
"[email protected]"
]
}
}
}
GODOT_LSP_HOST— Godot language server hostGODOT_LSP_PORT— Godot language server port (the VS Code extension uses 6008)GODOT_DAP_HOST— Godot debug adapter hostGODOT_DAP_PORT— Godot debug adapter port, used by the debug_* toolsGODOT_BIN— Godot executable, required by scene_*, project_config and runtime_*GODOT_PROJECT_ROOT— Project root; auto-detected by walking up for project.godotGODOT_LSP_TIMEOUT— Seconds to wait for a single LSP responseGODOT_DIAGNOSTICS_TIMEOUT— Seconds to wait for diagnostics after a syncGODOT_VERSION— Override Godot capability detectionGODOT_FIND_FILE_LIMIT— Max files gdscript_find inspects across the projectGODOT_RUNTIME_MAX_SESSIONS— Max games runtime_run keeps running at once
Package (pypi 1.2.0)
uvx godotlens-mcp
Or add to your MCP client config:
{
"mcpServers": {
"godotlens-mcp": {
"command": "uvx",
"args": [
"godotlens-mcp"
]
}
}
}
GODOT_LSP_HOST— Godot language server hostGODOT_LSP_PORT— Godot language server port (the VS Code extension uses 6008)GODOT_DAP_HOST— Godot debug adapter hostGODOT_DAP_PORT— Godot debug adapter port, used by the debug_* toolsGODOT_BIN— Godot executable, required by scene_*, project_config and runtime_*GODOT_PROJECT_ROOT— Project root; auto-detected by walking up for project.godotGODOT_LSP_TIMEOUT— Seconds to wait for a single LSP responseGODOT_DIAGNOSTICS_TIMEOUT— Seconds to wait for diagnostics after a syncGODOT_VERSION— Override Godot capability detectionGODOT_FIND_FILE_LIMIT— Max files gdscript_find inspects across the projectGODOT_RUNTIME_MAX_SESSIONS— Max games runtime_run keeps running at once
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