Home › Design & Media › Godot MCP Runtime
Godot MCP Runtime
Zero-addon MCP server for Godot 4.5 or later: agents edit, run, and play-test the game.
Topics: Gaming
Connect
Review any command before running it. Package names and URLs come from the server's own registry entry.
Package (npm 4.0.0)
npx -y [email protected]
Or add to your MCP client config:
{
"mcpServers": {
"godot-mcp-runtime": {
"command": "npx",
"args": [
"-y",
"[email protected]"
]
}
}
}
GODOT_PATH— Path to the Godot 4.5 or later executable. Auto-detected if Godot is on PATH.DEBUG— Enable verbose logging when set to 'true'.GODOT_MCP_DISABLE_ELICITATION— Set to 'true' to skip the once-per-project confirmation prompts for run_project, render_movie and run_script (the call proceeds with a warning) for clients that cannot display elicitation, e.g. Claude Desktop.
Related servers
coding-solo/godot-mcp
Interact with the Godot game engine: edit, run and debug projects and manage scenes.
AI Game Developer: MCP for Unity, Unreal and Godot
Make games with AI: one MCP server that connects your agent to Unity, Unreal and Godot editors.
mcp-unity
#️⃣ 🏠 - Unity game engine integration for game development.
godot-mcp-pro
Godot game engine integration: scene editing, scripting, animation, tilemaps, shaders, input simulation and runtime debugging.
opgg-mcp
Real-time gaming data for League of Legends, TFT and Valorant: champion analytics, esports schedules, meta compositions and character…
chess-mcp
Access Chess.com player data, game records and other public information.
Listed in punkpeye/awesome-mcp-servers (MIT)
Data from the Official MCP Registry