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chir24/unreal_mcp

EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.

C++
★ 1,030 stars Last pushed 2026-11-10 License: MIT

Connect

Review any command before running it. Package names and URLs come from the server's own registry entry.

Package (npm 0.6.1-beta-b)

npx -y [email protected]

Or add to your MCP client config:

{
  "mcpServers": {
    "unreal_mcp": {
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ],
      "env": {
        "UE_PROJECT_PATH": "<YOUR_VALUE>",
        "MCP_AUTOMATION_CAPABILITY_TOKEN": "<YOUR_VALUE>"
      }
    }
  }
}
  • UE_PROJECT_PATH required — Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token.
  • MCP_AUTOMATION_CAPABILITY_TOKEN secret — Capability token to present to the editor. Only needed when the server cannot read the project folder.
  • UNREAL_MCP_URL — The editor's native MCP endpoint (Project Settings > EngineWire > Native MCP Port).
  • LOG_LEVEL — Log level. Logs go to stderr.

This repository has 3 servers listed in the Official MCP Registry.

Other names: ai.smithery/ChiR24-unreal_mcp, ai.smithery/ChiR24-unreal_mcp_server

Related servers

Data from the Official MCP Registry