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chir24/unreal_mcp
EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.
Connect
Review any command before running it. Package names and URLs come from the server's own registry entry.
Package (npm 0.6.1-beta-b)
npx -y [email protected]
Or add to your MCP client config:
{
"mcpServers": {
"unreal_mcp": {
"command": "npx",
"args": [
"-y",
"[email protected]"
],
"env": {
"UE_PROJECT_PATH": "<YOUR_VALUE>",
"MCP_AUTOMATION_CAPABILITY_TOKEN": "<YOUR_VALUE>"
}
}
}
}
UE_PROJECT_PATHrequired — Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token.MCP_AUTOMATION_CAPABILITY_TOKENsecret — Capability token to present to the editor. Only needed when the server cannot read the project folder.UNREAL_MCP_URL— The editor's native MCP endpoint (Project Settings > EngineWire > Native MCP Port).LOG_LEVEL— Log level. Logs go to stderr.
This repository has 3 servers listed in the Official MCP Registry.
Other names: ai.smithery/ChiR24-unreal_mcp, ai.smithery/ChiR24-unreal_mcp_server
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Data from the Official MCP Registry